// MapEditNH2 Ver.1.33 *.map -> C source Convert.
// Full Cell File Name : room.cell ( number : 0-511 )
// Part Cell File Name : b_factory.cel ( number : 512-1023 )

#define	MapSizeX_factory01_3	13
#define	MapSizeY_factory01_3	12

const u16 factory01_3_OutRangeCell[4] = {
0x0001,0x0001,0x0001,0x0001,
};

const u16 factory01_3_MapData[ MapSizeX_factory01_3*MapSizeY_factory01_3 ] = {
0x02d0,0x02d1,0x0274,0x0275,0x02d4,0x0270,0x0271,0x0272,0x0273,0x0274,0x0275,0x0276,0x0277,
0x02d8,0x02d9,0x027c,0x027d,0x02dc,0x0278,0x0279,0x027a,0x027b,0x027c,0x027d,0x027e,0x027f,
0x02e0,0x02e1,0x02e2,0x02e3,0x02e4,0x0280,0x0281,0x0282,0x0283,0x0284,0x0285,0x0286,0x0287,
0x02e8,0x02e9,0x02ea,0x02eb,0x02ec,0x0288,0x0289,0x028a,0x028b,0x028c,0x028d,0x028e,0x028f,
0x02f0,0x02f1,0x02f2,0x02f3,0x02f4,0x0290,0x0291,0x0292,0x0293,0x0294,0x0295,0x0296,0x0297,
0x02f8,0x02f9,0x02fa,0x02fb,0x02fc,0x0298,0x0299,0x029a,0x029b,0x029c,0x029d,0x029e,0x029f,
0x0300,0x0301,0x0302,0x0303,0x0304,0x02a0,0x02a1,0x02a2,0x02a3,0x02a4,0x02a5,0x02a6,0x02a7,
0x0308,0x0309,0x030a,0x030b,0x030c,0x02a8,0x02a9,0x02aa,0x02ab,0x02ac,0x02ad,0x02ae,0x02af,
0x0310,0x0311,0x0312,0x0313,0x0314,0x02b0,0x02b1,0x02b2,0x02b3,0x02b4,0x02b5,0x02b6,0x02b7,
0x0318,0x0319,0x031a,0x031b,0x031c,0x02b8,0x02b9,0x02ba,0x02bb,0x02bc,0x02bd,0x02be,0x02bf,
0x0320,0x0321,0x0322,0x0323,0x0324,0x02c0,0x02c1,0x02c2,0x02c3,0x02c4,0x02c5,0x02c6,0x02c7,
0x0328,0x0329,0x032a,0x032b,0x032c,0x02c8,0x02c9,0x02ca,0x02cb,0x02cc,0x02cd,0x02ce,0x02cf,
};

const MapScreenData factory01_3_map_data =
{
	MapSizeX_factory01_3,
	MapSizeY_factory01_3,
	factory01_3_OutRangeCell,
	factory01_3_MapData,
	&room_char_data,
	&b_factory_char_data
};
